3D artist for eyewear augmented reality applications


Our mission is to provide everyone in Europe with instant access to eyecare. We believe that buying glasses should be as easy as buying clothes but as safe as going to the doctor.

Therefore, we are building the world’s fastest and most reliable way to buy prescription glasses with nothing but your smartphone. We are literally putting the optician in your pocket so you can order a new pair of glasses from wherever you are.

Our online, in-store and omnichannel solutions help customers find a frame that truly fits their face and style, offer realistic virtual try-ons and easy sharing with loved ones, and update their lens prescriptions.


We are a European deep tech company reinventing the way we buy eyewear, backed by the largest European online optician Mister Spex. As such, your work has the chance to directly impact the lives of millions of people.


Today, we are a high-performing tribe of 12 with Brazilian, Croatian, German, Italian, Macedonian, Portuguese, and Russian roots, looking to double in size next year. Our two co-founders Kevin and Julian have more than 15 years of experience in mathematical research, technology start-ups and top-tier consulting. Originally founded in Berlin, our team works from all over Europe. We have been committed to a remote-friendly culture since the beginning, prioritizing talent over location from the start.



We are looking for a passionate 3D modeller to model, digitalize and maintain our 3D eyewear collection. Your primary tasks will be:

  • Develop our own in-house exclusive 3D model designer series

  • Maintain and optimize the model digitalization pipeline

  • Quality check our existing 3D model digitalization and assemble more 3D assets according to our guidelines

  • Maintain and optimize the model fitting pipeline

  • Deliver perfectly fitted glasses to the end user

  • Support our developers in bringing the best experience to the end-user applications (iOS, Android, social media)


We encourage an open feedback culture in which all team members share and discuss feedback continuously. In addition, personal development goals for each team member will be defined jointly and reviewed regularly. For you, personal development goals will be defined and reviewed informally with the CTO on a monthly basis. Performance will be reviewed more formally on a quarterly basis by the CTO in conjunction with Board Members as is appropriate.




Following the Must/Should/Could language convention, you need to tick the following boxes:

  • MUST have a get-stuff-done mentality in a move fast and break things environment

  • MUST have experience in 3D modelling within common environments (Maya, Blender, KeyShot, 3DS Max, Rhino, etc.)

  • MUST have profound knowledge of different modelling approaches and data types (DAE, OBJ, USD, FBX, etc.)

  • SHOULD have an eye for design and precision

  • SHOULD have experience with end-user AR applications (e.g. virtual try-ons)

  • SHOULD have solid understanding of optimizing 3D assets for end-user applications (polygone reduction techniques, texture optimization)

  • COULD have experience with writing code in AR environments (Unity, Swift, Kotlin, Java)

  • COULD express yourself well in writing creating documentation, diagrams, and well-documented code and procedures



  • Competitive salary and bonus package

  • Possibility of stock options (VSOP)

  • Working with a stellar team with 15+ years’ experience in university research, tech start-ups and top-tier consulting

  • Part of a small team with a large platform – your work has direct and measurable impact

  • Flexible working patterns and remote-friendly culture

  • 25 days holiday

  • Subsidised healthcare protection

  • Free Urban Sports Club membership